Wednesday, 21 October 2009
Friday, 15 May 2009
E3 2009... The Final Countdown...
Here's some of the wonderful things we have to look forward to at this year's action packed E3...
BioWare lays out their E3 plans for Mass Effect 2 in this E3 prelude video, giving us an early look at the expansive changes coming to the next chapter in their sci-fi epic.
I'd simply say that the game seems to be shaping up quite nicely, but I'm afraid I don't possess that level of restraint. This quick glimpse at the next installment of Mass Effect left me with happy chills. They seem to address all of the tiny issues I had with the original game, and the new character models look simply amazing.
Heres a preview Trailer :
Ubisoft has big plans for their E3 2009 press conference, with new game announcements, thrilling special guests, and plenty of game demos.
Ubisoft's invitation-only presser at the Los Angeles Theatre kicks off at 1am U.K. time on Monday, June 2nd. There the company will be detailing their 2009 holiday lineup, complete with exclusive reveals of Red Steel 2, Assassin's Creed 2, and a demonstration of Rabbids Go Home, the raving ones' solo debut. There's also mention of other unannounced titles and some recent rumors pointing towards the reemergence of Sam Fisher in Splinter Cell: Conviction, so we can probably look forward to a couple new games dropping as well. For those of us who wont be able to attend this Ubisoft will be broadcasting the entire event the following morning at Ubi.com.
Capcom has revealed their game lineup for E3 2009, or perhaps it's better to say mostly revealed, with two mystery titles making their debut at the show.
For the most part, Capcom's E3 2009 lineup is made up of games you have either already heard about or even already played. They'll be showing off the PC versions of Bionic Commando and Street Fighter; upcoming sequels like Lost Planet 2, Dead Rising 2, Marvel vs. Capcom 2 (not technically a sequel, I know), and Mega Man Star Force 3; and new titles such as Spyborgs and Fate Unlimited Codes.
Konami's Metal Gear Solid team has kicked off a storm of pre-E3 announcement hype online. Kojima Productions has launched the teaser web site for the developer's next project.
The only other real information is provided via the site's keywords, which include Hideo Kojima, MGS, METAL GEAR, NEXT, game, konami, kojima game, KJP, Kojima Production. The site refers to the product as only Kojima Production NEXT.
Whatever the Metal Gear team's next project is, already pledged to be announced at E3, it's almost guaranteed to have clouds. Here's a link to the site :
I shall be back with more build up information soon, until then here is a link to all of the titles announded thus far that will be shown at this years E3 courtesy of NeoWin.net :
Wednesday, 1 April 2009
End of Year Review...
Thursday, 26 March 2009
Nintendo's GDC Keynote Highlights
Having run out of game consoles, Nintendo today launched Virtual Console Arcade, with a variety of classic arcade titles already available for purchase from the Wii Shop Channel.
Gaplus, Star Force, The Tower of Druaga, Mappy and Space Harrier are all available to download and play on your Wii, priced at 500 Wii points a piece with the exception of Gaplus, where the plus apparently translates to 100 more Wii points. Space Harrier and Solvalou named as two additional titles coming soon. Sega, Namco and Taito have all signed on to provide their arcade hits to Wii owners.
Final Fantasy fans will have plenty to download on their Nintendo Wii consoles this year, with two WiiWare titles and the appearance of the original games on the Virtual Console.
Formally announced at Nintendo's keynote, Final Fantasy Crystal Chronicles: My Life as a Dark Lord is the follow up to last year's My Life as a King, so one would reason it's the same thing, only different. It's joined on WiiWare by Final Fantasy IV: The After Years, a port of the official FFIV sequel released last year for Japanese cell phones.
This year also sees the original Nintendo and Super Nintendo Final Fantasy titles making an appearance on the Wii Virtual Console, beginning with the original and following the natural order of things after that.
The new game, which looks to play a bit like The Phantom Hourglass, features dungeon maps on the top screen, gameplay on the bottom screen, and a bit of a fascination with trains. In the trailer Link is seen acting as the engineer for a train with a cannon mounted on the locomotive.
Sunday, 22 March 2009
The Old Republic Introduces Bounty Hunters
The Old Republic's Web site has put up a bio for the upcoming game's bounty hunter class, giving us all a look at a proto-Fett who activates his jetpack with a wrist-worn laptop or something.
Of course, what would be a Star Wars universe without bounty hunters, whose presence have been felt in all of the movies going back to the original. Pick this class and you'll likely get assignments to take out Jedi. The write-up sheds a little light on the Sith Empire's policy of death markers and the quilted quicker-picker-uppers who collect on them.
Of course, if you want to be the Boba with a heart of gold, SW:TOR should accommodate you. In describing bounty hunter capabilities, they mention their overall efficacy against "force-users," which probably goes for Sith and other baddies.
The site gives you an overview and writeups of "field recon," "outfitting" and "combat tactics" applicable to this class.
Bounty Hunter at Star Wars: The Old Republic - ClassesThursday, 19 March 2009
Being a Video Game Art Director
Here is the link : http://www.gamecareerguide.com/features/501/an_artist_grown_reflections_on_.php?page=1
Tuesday, 17 March 2009
The Top 10 Cancalled games...
10. Donkey Kong Racing
That’s right, not Diddy Kong Racing, Donkey Kong. The big bad ape himself had his own racing game, and man did it look a treat. Not only were the power-ups and characters great, you got to ride animals. No longer would you be confined to a kart when you could race on Rambi or Zinger. Unfortunately when Rareware left they took their games with them, so there’s little or no chance of anyone ever playing this.
9. Dead Phoenix
Dead Phoenix was originally announced as one of the “Capcom 5″; a set of five Capcom-developed games originally planned as GameCube exclusives. However it failed to appear at E3 2003 and was suddenly removed from Capcoms Website, gone without a trace. Very little is actually known about the game, as it was cancelled in early stages, but you appear to be a winged-man, flying through what appear to be open ended levels and fighting monsters.
8. Glover 2
In 1998 N64 players were introduced to one of the coolest (by that i mean oddest) videogame characters of all time, Glover. Glover was a four fingered magical glove, who is thrown out of a tower due to an explosion, releasing several crystals that protect the kingdom into the world. Now Glover, being the quick witted glove he is, decided to turn these crystals into into rubber balls so they bounce away. You traverse realms returning the crystals, and the world slowly becomes good again. Glover was received with mixed reviews, and no-one really knew what to think of it. There had been plans to release 'Glover 2' but the idea was scrapped, and there has been no further information on it since then.
7. Shenmue III
Since the release of Shenmue II back in 2001 there has been rumors of a third installment. It’s not like players around the world don’t want one, fans have been clamouring for Shenmue III for years. The game has been announced for development and cancelled at least two times, to much disappointment. Despite all this, a sequel may still be possible because of continued massive fan demand, Suzuki’s insistence that “the story will be finished through games”, and SEGA’s current trend of reviving old franchises, we may get lucky and see Shenmue III in the future.
6. Kirby’s New Adventure
Kirby and the Crystal Shards for the N64 was amazing, seeing Kirby in his own 3D adventure was worthy of any fans dreams and expectations for a true Kirby experience. It played just like a 2D Kirby game, but on a single plane;(2.5D if you want to get technical). The game was announced and screenshots ensued. Everyone expected it to be officially announced for the Gamecube and fan's would get a shiny release date. No such luck. The game was thrown into limbo and is currently rumored to be on its way to the Wii, Kirby fans wait nervously...
5: Winter
Mature games for the Wii are rare, but recently they’ve been emerging quietly, hoping to make a small success. Well the developers at n-space made Winter, and it was one hell of a game. Due to some seriously crap publishers it got canned, they were turning their noses up at the game and thanks to this it never saw the light of day. Originally announced in 2007, it was created in hopes of both reinventing the survival-horror genre and introducing a darker, more mature game to the “family friendly” Wii. One of the game’s biggest focuses early on would be to survive the harsh environments brought on by the mysterious blizzard. Players would have to find buildings in which to take shelter in and warm the main character before succumbing to frostbite or hypothermia. Winter sounds like a fantastic game, and according to n-space they’d love to carry on where they left off.
4. Metroid Dread
Metroid always kept its roots in 2D, even with the release of the Prime series, people would still go back and play the classics. The side scrolling adventure couldn’t be beaten and 2D Metroid reigns supreme. With Super Metroid being the best out of them all. But with such success in 2D why doesn’t Samus backtrack to sidescrolling land? Because it got cancelled that’s why. Metroid Dread, a 2D Metroid adventure for the Nintendo DS. There were cryptic denials that the game never existed, but questions were never fully answered and the general opinion is that it existed, and got canned. Hope emerged in Metroid Prime 3: Corruption where there is a message in the Metroid breeding zone of the Space Pirate Homeworld on a computer panel that if scanned says “Experiment status report update: Metroid project ‘Dread’ is nearing the final stages of completion.” For all we know it could be a joke to the fans but I hope not.
3. Chrono Break
Chrono Trigger and Chrono Cross are two of the best RPG’s ever made, and on December 5th 2001, Square-Enix registered the name Chrono Break. Amongst talks of continuing the series Chrono break was considered a serious possibility, it was being talked about, and it could still happen. Fan's hold their breath, the project had not been given the go-ahead yet, so there was a chance it wouldn’t happen. And guess what, it didn’t. Square-Enix dropped the trademark in the U.S and nothing was said. With Chrono Trigger being ported to the DS, its clear Square haven’t given up on the series. But whether we’ll see a brand new game, who knows. The demand is there, and demand = sales, but so far we’ve been given nothing.
2. Starfox 2
Everyone who played the original Starfox on the SNES fell in love with it. The sequel, Star Fox 2, was set to be just as great. The Japanese version of the game was fully completed and pretty much ready to ship. However there was a little problem. Star Fox 2 was binned because the release of the N64 was right around the corner, and Nintendo’s desire to use the most advanced system available for a new Star Fox game was irrefutable. The saddest thing is that somewhere out there that game still exists but we'll never get to play it.1. Super Mario 128
Super Mario 128 falls into two categories; the first being one of the most wanted games of all time, the second being one of the biggest screw overs in the entire history of gaming. When I think of Mario 128 I hate Nintendo. I want my Mario 64 sequel, I didnt want Mario Sunshine, we all want Mario 128. Series creator Shigeru Miyamoto referred to Mario 128 in 1997 as a possible name for a Mario 64 sequel, it was mentioned again at Spaceworld in 2000, along with a video. The game seemed certain. In 2002, Miyamoto confirmed the development of 128. In 2003 fans were told it wouldn’t appear on the Gamecube at all, okay not the end of the world, we’re still getting it though, right? It was once again confirmed at E3 2004. Where the hell was it? Reggie Fils-Aime, stated that Super Mario 128 would be shown at E3 2005. This was the point where most people thought that the game would finally surface. But oh no, it failed to appear. Later that year it was revealed Mario 128 would finally surface on the Wii. However it was in 2006 that Nintendo pulled the biggest switcheroo you’ll ever see, Miyamoto finally confirmed that the project was no more, and that bits and pieces of the concept had evolved into the Wii title Super Mario Galaxy.
After 9 years of being led on, they screwed the fans over. So much for Nintendo being “friendly”. Mario 128 is one of the most hyped cancelled games ever, you can’t hype a game that much then say you scrapped it. That’s just not right... at least Mario Galaxy turned out to be a return to form...
Sunday, 15 March 2009
Escape from City 17 : Part 1
Saturday, 14 March 2009
Black Mesa Source... My God, It's Amazing!
GDC… what am I missing… AGAIN!!!
Well it’s that time of year again where my lack of money comes back to bite me in the ass as I miss the annual Game Developers Conference in San Francisco. Ever since E3 hit the toilet (although they promised a return to the old E3 this year) it has been the best source of major game news and lectures for the upcoming release quarters or the year as well as a chance to meet face to face game creators, recruiters, studio heads and developers which is a big plus if you want an inside chance to get comments on your work by industry professionals and get to make some inside contacts. But enough of my moaning here’s my picks of the best things happening at this year’s awesome show.
• The legend himself Hideo Kojima is giving a lecture entitled “Solid Game Design: Making the ‘Impossible’ Possible”. First off as a fan of his games its worth every minute of my time and anyone else for that matter, it’s a great chance to hear what the creator of one of the greatest franchises has to say about game design, I can't think of any greater opportunity to hear how “it” should be done.
• Level Design Process of ‘Mass Effect 2’ lecture by Corey Andruko (Project manager) and Dusty Everman (Lead Technical Designer) from BioWare. The session looks at the new level creation process of BioWare’s current project Mass Effect 2 and the improvements they have made from the first game and how they have identified and fixed mistakes that have made in the previous title. As there has only been a short teaser trailer for this game so far and no story links at all this will be the world first in-depth look at this games story and environments so this will be of huge press and fan interest so get there early if you’re going. It must be noted that next to square BioWare have the reputation of making the best story based games in the world and the level design and world construction is second to no one so the wealth of inform you can get from this if you are thinking of going into level or character design it will be worth it so don’t miss it if you have the chance.
• 10 Perspectives on Staying Passionate about Games, The title says it all and it will give people a much better understanding of the structure f the games industry and how things work and helps you identify what truly matters to you about the gaming business and if you are focusing on the right areas to get where you want to go. It will be a good one.
And finally:
• Art Directing Horror and Immersion in DEAD SPACE, this is by far the scariest game of the year and it worked so well because you actually feel isolated and alone in space and everything from lighting, level design to sound made a utterly convincing at terrifying experience and I can’t think anyone better at the event who will tell you more about player emersion and emotion. It’s defiantly worth your time so go along and get scared.
What's the Point?
Life Changing or Career Building?
Game Technology - Sound for Games
The impact of the amazing soundtrack that these games had is the major driving force for other games to adopt a similar path with their titles. The best example most recent is the truly terrifying ‘Bioshock’, composed by Garry Schyman, which when played with the soundtrack creates such a intense and scary environment that even the hardened gamer finds themselves jumping in fright.
The biggest composers working in the games industry at present (aside from the two previously mentioned) are Jack Wall (Myst III:Exile , Mass Effect), Jason Hayes (World of Warcraft , StarCraft), Jeremy Soule (Elderscrolls IV : OBLIBION, StarWars: Knights of the Old Republic), Koji Kondo (Mario and Zelda) and Nobuo Uernatsu (Final Fantasy , Lost Odyssey).
All of these men have produced pieces of music for games that have not only become attached to the game but defined them and some of the music has become as well known as the games they were created for, an example of this is if you ask any final fantasy to name a tune from the games almost all of them will say ‘One winged Angel’ from Final Fantasy VII.