Saturday 14 March 2009

GDC… what am I missing… AGAIN!!!


Well it’s that time of year again where my lack of money comes back to bite me in the ass as I miss the annual Game Developers Conference in San Francisco. Ever since E3 hit the toilet (although they promised a return to the old E3 this year) it has been the best source of major game news and lectures for the upcoming release quarters or the year as well as a chance to meet face to face game creators, recruiters, studio heads and developers which is a big plus if you want an inside chance to get comments on your work by industry professionals and get to make some inside contacts. But enough of my moaning here’s my picks of the best things happening at this year’s awesome show.


• The legend himself Hideo Kojima is giving a lecture entitled “Solid Game Design: Making the ‘Impossible’ Possible”. First off as a fan of his games its worth every minute of my time and anyone else for that matter, it’s a great chance to hear what the creator of one of the greatest franchises has to say about game design, I can't think of any greater opportunity to hear how “it” should be done.

Level Design Process of ‘Mass Effect 2’ lecture by Corey Andruko (Project manager) and Dusty Everman (Lead Technical Designer) from BioWare. The session looks at the new level creation process of BioWare’s current project Mass Effect 2 and the improvements they have made from the first game and how they have identified and fixed mistakes that have made in the previous title. As there has only been a short teaser trailer for this game so far and no story links at all this will be the world first in-depth look at this games story and environments so this will be of huge press and fan interest so get there early if you’re going. It must be noted that next to square BioWare have the reputation of making the best story based games in the world and the level design and world construction is second to no one so the wealth of inform you can get from this if you are thinking of going into level or character design it will be worth it so don’t miss it if you have the chance.

10 Perspectives on Staying Passionate about Games, The title says it all and it will give people a much better understanding of the structure f the games industry and how things work and helps you identify what truly matters to you about the gaming business and if you are focusing on the right areas to get where you want to go. It will be a good one.

And finally:

Art Directing Horror and Immersion in DEAD SPACE, this is by far the scariest game of the year and it worked so well because you actually feel isolated and alone in space and everything from lighting, level design to sound made a utterly convincing at terrifying experience and I can’t think anyone better at the event who will tell you more about player emersion and emotion. It’s defiantly worth your time so go along and get scared.

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